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Ultimate (Frisbee) is a self-officiating, non-contact sport that combines speed, grace, and outstanding aerial passing skills. It emphasizes sportsmanship, fairness, respect for players, fun, and SOTG (the spirit of the game).


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Ultimate Canada Magazine Released
The Canadian Ultimate Players Association (CUPA) is pleased to announce that the first issue of the Ultimate Canada Magazine has been published online! This digital magazine is an exciting new platform that features stories, photos & videos on Ultimate from across the country. The magazine will be featured quarterly. Check out articles on the recent world championships, Ultimate strategy, fields development projects ...
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Tournaments

SotG Ultimate Frisbee logoUpcoming tourneys and events for 2009

Potlatch Jul Redmond, WA Mixed
CUPA Regionals Jul various cities as necessary Open, Women, Mixed, Masters, Juniors
Babes 'N Hats Jul Vancouver, BC Mixed
Ontario Junior Regionals Jul ? TBA, ON Juniors
Ontario Mixed Regionals Jul ? TBA, ON Mixed
Quebec Mixed Regionals Jul ? TBA, QC Mixed
Split Disc Hat Jul Victoria, BC Mixed
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Recent Scores

La Viree 2009

The 3rd annual Ultimate tournament « La Virée 2009 » Chicoutimi, QC, March 14-15

1 - Paslopettes
2 - EARPLUGS
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Hebdomadal Word

Man Defence
A defensive strategy in which each player marks one player (sometimes referred to as man-on-man or simply man-on).
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Feature Article

The 10 Commandments of the Disc

By everyone who plays

There are those who claim that the flying disc represents not a game, but rather a way of life. Below are the rules by which that life is controlled. Together they form a concept of prediscentation upon which the Frisbyterian religion is based.

The rules have been widely recognized for many years but only now have they been codefied. We have listed them so that we might better understand the forces that control our play. Hopefully, it will allow players to quickly identify situations in which they are inexorably in- volved and communicate that fact to other players through the use of rule numbers only. A shout of "rule four!" floating across the playing field should now be sufficient to produce an empathetic reaction from all players within earshot. Is it not true that:

1. The most powerful force in the world is that of a disc straining to land directly under a car, just beyond reach (This force is technically termed "car suck").

2. The higher the quality of a catch or the comment it receives the greater the probability of a crummy re-throw. (good catch - bad throw)

3. One must never precede any maneuver by a comment more predictive than, "watch this!" (Keep 'em guessing).

4. The higher the cost of hitting any object, the greater the certainty it will be struck. (Remember - the disc is positive - both cops and old ladies are clearly negative).

5. The best catches are never seen (Did you see that? - See what?).

6. The greatest single aid to distance is for the disc to be going in a direction you did not want. (Goes the wrong way - goes a long way)

Click here for the rest of the article ...


Academy Of Ultimate

The Vertical Stack

SotG Vertical StackCreating flow is one objective to developing an effective offense in Ultimate. Crucial to flow is the creation and management of space. That is the primary purpose for the stack: to make room on the field while adding order to the offense. One basic type of stack is the Vertical Stack, originally known as the Stanford "O". In this strategy, players arrange themselves in a line down the field. The first player lines up about 15-20 metres from the disc and the other players line up behind, with a separation of about 10 metres. Because Ultimate is commonly played using a 'man-on-man' (in the genderless sense, that is) defense, this draws the opposing team into a similar configuration (see illustration at right). The field directly ahead of the disc on each side of the stack has now become available for pass reception. Generally, players at the head of the stack (closest to the disc) are called 'handlers', players in the middle are called 'mids', and players towards the end of the stack are 'longs'. Note that the "spare" handlers may begin either in the stack or in line with the thrower.

Flow of Play

The strategy behind the vertical stack is to open up the field to provide passing opportunities. Receivers make running plays from the stack to try to get open for a pass. This is usually done in a cascade of fast 'cuts' and 'jukes'. One strategy is to have the player at the beginning of the stack run towards the thrower, and then cut sharply to the right or the left. This quick cut usually puts the player a step or two in front of the defensder. It is important to make eye contact with the thrower just before the cut. This running pattern gives the offense the opportunity to throw leading passes (the disc is thrown in front of the running player).

You can read the rest of the article, including guideline instructions for receivers, throwers, and defenders.

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Schwag

Discs (Frisbees), caps, gloves, books, and more SotG Schwag: Ultimate Frisbee Logo More schwag ... Books & DVD's ...
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Ask the Experts

No matter what your Ultimate query, our SotG team provides expert opinions to help you get the most out of your passion for the game.

Q: If a pull lands inbounds and then rolls out-of-bounds on the sideline in the end zone, where should the starting position be?

A: Start play at the corner cone on the goal line nearest the exit point. However, if it touched someone (after landing), play it at the exact point of exit on the sideline.

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